Speed you have to respect
A hover frame covers about two metres every physics tick. Boost pads, a drift mini-turbo you can overcook, and jumps that kill you if you miss the landing. The walls are not decoration.
Anti-gravity combat league
Four frames. Four weapon slots. Forty-eight rivals who remember you. Sign with a corporation, race the season, and try to survive the Reaper class.
PC · Console · gamepad-first
The Grid
Reaper GP is an arcade anti-gravity racer in the F-Zero and WipEout tradition — hovering craft, impossible speed, walls that punish. What it adds is a field that fights back, and a season that remembers what you did to it.
A hover frame covers about two metres every physics tick. Boost pads, a drift mini-turbo you can overcook, and jumps that kill you if you miss the landing. The walls are not decoration.
Weapons stay cold until a racer completes lap one. The opening of every race is pure driving, the field is still whole when the shooting starts, and nobody is out before turn three.
Energy is your health and your shield budget at once. Spend it on the wall, spend it on a hit, spend it on a mine you did not see. Run out and your race ends in a wreck, not a slow lap.
The Garage
Each frame is designed for a unique racing style — Pick one, select four mods and get on the grid.
The heavy. Soaks hits and shrugs off walls, then makes you work for every corner.
The knife. Top speed and a temper, with the energy budget of something that expects to win early.
The all-rounder. Nothing to apologise for and nothing to hide behind — the honest benchmark.
The dancer. Built around the drift charge, and quickest in the hands of somebody committing.
Combat
Every frame carries four fixed gear mounts. Earn unique gear by completing contracts from each corporation.
Sign with a corporation and its mods become yours to earn — some are epic, others may be a tad experimental.
Weapons come online at the end of lap one — for everyone, at the same moment.
The Pilots
Every rival has a face, a sponsor and a driving style all their own — and they don't change their habits between races. Learn who brakes late, who plays dirty and who you can bully into a wall.
Ready from day one · podium a season to sign the rest
ApexPrime
Cuts hair on the side. Same steady hands, same total lack of hesitation, considerably more complaints.
Ready from day one
Every pilot races for a corporation, and most of them respect their team-mates. Most. Come the final stretch of the race and the handshake's off.
Pick your pilot from the same roster. Completing a season, earn a new pilot for your collection.
The Corporations
Sign with one sponsor for the season. They hand you contracts mid-race, they pay in mods and trophies, and they each want something different out of a Sunday afternoon.
Wins races and buys the footage. Pays for spectacle and expects you to provide it.
Field-tests its weapons on a live circuit. Does not care where you finish.
Builds the hulls everyone else races. Wants its engineering seen finishing, not fighting.
The Classes
Entry class. Learn the circuit, make mistakes.
Things begin to matter here. Scouts are watching.
The race everyone watches on Sunday.
The Circuits
Every circuit is a real closed loop with banking, gaps you have to launch cleanly, loops and pit strips that makes you choose between healing and arming.
Elevated night city. Ten laps of walls that arrive early.
Red rock and neon chevrons. Long enough to make a mistake expensive.
Altitude, banking and a jump that does not forgive a bad line.
Modes
Sign a corporation, race a season of circuits in order, carry points between rounds and take a class title.
Any circuit, any class, straight in. No season, no unlocks, nothing to keep track of.
You, the track, and the ghost of your own best lap.
FAQ
An arcade anti-gravity racer in the F-Zero and WipEout tradition, with a combat layer. You fly a hovering frame at extreme speed, you carry four weapons or defences, and finishing is not guaranteed — racers get wrecked.
No. The first lap is clean. Nobody can fire until they have completed lap one, so the opening of every race is pure driving and the field is still whole when the shooting starts.
Yes. Forty-eight named pilots each have their own pace, aggression, composure, opportunism, caution and sponsor loyalty. A rival you have raced before drives the same way the next time you meet them.
Every pilot races for one of three corporations, and a loyal pilot will not shoot a team-mate — until the last quarter of the race, when loyalty lapses and everyone races for themselves.
PC is the lead platform, with Xbox, PlayStation 5 and Nintendo Switch targeted. Every menu is built gamepad-first from the ground up — nothing in this game needs a mouse.
The game is built multiplayer-first on a single shared movement core with client-side prediction. Single player is the mode you can play today; online racing follows.